![]() I happen to think they are good suggestions, but ultimately your table's DM has the final say when it comes to any and all crafting rulings. The concepts and ideas provided by this write-up are simply suggestions. Important Disclaimer: The Questionable Arcana Crafting Rules and lists are not official material. SPECIAL - Special cases defined on a case by case basis.N/A - You cannot use this toolkit to contribute to the creation of this item.OPTIONAL - You could potentially create a non-RAW version of this item at the DM's discretion.ASSIST - You can work under a lead artisan to create this item.LEAD - You can serve as the lead artisan when creating this item.Labor - Time and energy measured in 8 hour increments and proficiency dice rolls!.Instructions - Memorized instructions for mundane items or a written blueprint for magical items.Means of Production - Any special equipment or location requirements such as a forge for blacksmiths.The items should be valued at 50% market value for mundane items and 100% market value for magical items. Crafting Materials - Materials to craft with.A Lead Artisan - An artisan with the appropriate tool who can lead the crafting process.The goal of the system is to increase the rate that items are crafted while introducing an element of variability(aka dice rolling). Overview: The Questionable Arcana Crafting System is a homebrew set of rules that builds on the RAW crafting system. Questionable Arcana Item Crafting Rules At A Glance Although these types of modifications would not increase the combat effectiveness of the rapier, they could potentially help a player impress a visiting dignitary, or attract the attention of a group of thieves looking for their next mark. This allows the jeweler to participate in the creation of functional artwork, such as a rapier with sapphires embedded in the hilt. However, every weapon and armor in SRD could potentially be adorned with gemstones. Unfortunately for jewelers their specialized set of crafting skills does not really allow them to lead the creation of any RAW armor and weapons. ![]() ![]() Using this broader definition of what a jeweler is let’s dig into some of the mechanical scenarios where use of the jeweler’s tools might be used. Other times they are asked to examine gemstones and jewelry in order to give a customer an appraisal. Often times they are called in to repair or modify pieces of jewelry made by someone else. However, a large part of a typical jeweler’s workday features additional tasks beyond the design and creation of their own accessories. Traditionally bench jewelers are artisans who use metals, gemstones, and other various materials to create adornments such as necklaces or bracelets. However, before we dig into the mechanical potential of these artisan’s tools, I think it is important to step back and analyze what it is that a jeweler actually does. That means today’s look into the convoluted world of 5e crafting will feature an in depth discussion of the Jeweler’s tools and how to use them. ![]() Now that we have learned the ins and outs of down to earth craft of woodcarving, I think it is time that we move on to some of the finer things in life. Other similar crafting systems may utilitize a different list of items. * These items are specific to the Questionable Arcana system. QA Artwork Bonus: Artisan is grant a crafting inspiration dice that can be used on themselves or a crafting companion that is working on the same object during that crafting session.Īdventuring Utility: Gains a bonus when attempting to identify gemstones, or prove the validity of gemstones. The full list can be found below.Īrtwork Creation: Can create luxurious jewelry that can fetch a high price. Magic Item Crafting: All magical rings, amulets, and jewelry. Mundane Item Crafting: Arcane Focus(Crystal, Orb, Rod, Staff, Wand), Holy Symbol(Amulet, Emblem, Reliquary), Signet Ring *Items: Pliers, Wire Cutters, Needle and Thread, Clasp, Ruler, Wire If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with. ![]() Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything. However, the system as a whole is totally functional and ready to be used in any campaign. The finer details of this system are still being revised, and those changes will slowly be introduced into this document. IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |